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Type: BOOK - Published: 2018-08-30 - Publisher: CRC Press
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming
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Type: BOOK - Published: 2012-10-12 - Publisher: Taylor & Francis
Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dolla
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Pages: 213
Pages: 213
Type: BOOK - Published: 2008 - Publisher: MIT Press
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effect
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Pages: 348
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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects,