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Language: en
Pages: 782
Pages: 782
Type: BOOK - Published: 2010-12-16 - Publisher: John Wiley & Sons
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches ana
Language: en
Pages: 419
Pages: 419
Type: BOOK - Published: 2010-01-19 - Publisher: John Wiley & Sons
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches ana
Language: en
Pages: 416
Pages: 416
Type: BOOK - Published: 2010-01-07 - Publisher: Sybex
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches ana
Language: en
Pages: 808
Pages: 808
Type: BOOK - Published: 2011-01-13 - Publisher: John Wiley & Sons
A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newe
Language: en
Pages: 520
Pages: 520
Type: BOOK - Published: 2011-02-08 - Publisher: John Wiley & Sons
Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the