Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author :
Publisher : Elsevier
Total Pages : 267
Release :
ISBN-10 : 9780123814975
ISBN-13 : 0123814979
Rating : 4/5 (979 Downloads)

Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects


Understanding Motion Capture for Computer Animation Related Books

Understanding Motion Capture for Computer Animation
Language: en
Pages: 267
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

DOWNLOAD EBOOK

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Understanding Motion Capture for Computer Animation and Video Games
Language: en
Pages: 268
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of a
Computer Animation Complete
Language: en
Pages: 591
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

DOWNLOAD EBOOK

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Human Motion
Language: en
Pages: 628
Authors: Bodo Rosenhahn
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these
Computer Animation
Language: en
Pages: 626
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2007-11-01 - Publisher: Elsevier

DOWNLOAD EBOOK

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greate